Cybi-W · Game world
CybiWarp · Mixtura
In development
A 3D world on the Defold engine. Domains are joined by ribbons — not lines but surfaces you can walk along. Ribbons split into vens and vens into segments; things can be placed anywhere along the way. Built live on engineering streams.






Frames from the developer's own world, rendered by the game's test stand with software rendering; the release build runs on the GPU.
Features
Works today
- Walk along a ribbon, step onto a domain pad, fly around; the world keeps its shape by its own rules.
- Ribbon frames that do not twist: rotation-minimising frames keep a ribbon readable even where it falls almost vertically.
- Dark matter under the ribbons is fog the shader computes in closed form — no ray-marching steps, measured on modest integrated graphics.
- Multiverses and universes: worlds with their own address, archive and return to where you left.
- Things in the world — varseeds and artifacts — with addresses down to a segment, and artifacts that grow with their descendants.
- A regression suite of 60+ scripted play cases runs against every change.
Next — planned, not built yet
- Games inside vens: a novella, a puzzle, a shop — modules with their own state.
- Your cybi's memory as a place you can walk through.
